The Shattered Sceptre

It Begins...
Session 1

After talking to Duncan at the docks, the adventurers found themselves in the Governors mansion. Gov. Shavan had a celebration coming up and didn’t want the orcs to ruin their fun. With his men being tied up with city tasks, the Governor asked the adventures to help him out. After negotiating a price, the Governor stated that he was missing some items from his town and would like them back if possible, but above all he wanted the orcs dealt with. The missing objects were a couple ornate swords and a piece of old clay. The Governor informed us of his scouts returning and we waited for thier arrival. The orcs officers wore a red sash. Known as the bloodbringers. They passed through a town called appleburough and attack the Governors city directly. They were well organized. They are hiding in the craigs outside the city about 2 days travel. Jensen Alabard wanted the adventurers to retrieve a relic that was stolen. Shard of Septrain. Bring it back for cash money. We fought some orcs, found the item, and are ready for what is next.

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The Search For the Shard
Session 2

The party then found that there was another group of orcs still heading toward the crags. They then ran after them and tracked them down sneaking into a dark cave after killing the forward scouts. Working their way thru the cave, the adventurers noticed some flickering light and hissing from a corner, and then a flaming ball flew at the party. Reacting quickly, Skrom jumped and round house kicked the ball back in the direction it came. It exploded, and lit up the cave to show the adventurers a dozen or more orcs fleeting in and out of the shadows in the cave. Raynor made quick work of a few groups of orcs, while Draydeth rushed down and beat down some of the bigger orcs. Pluck fired off some nasty insults, taking the fight out of quite a few orcs and keeping the party going with the occasional limerick. Skrom broke off from the main group, and jumped over a chasm to smash into a group of orcs and a shaman of sorts on a dais. Raynor got his back and blasted thru a group of orcs approaching from another passage. Jin seemed a bit out of sorts, hiding in the shadows, and not really doing a whole heck of a lot. Seeing the devastation wrought to his band of orcs, the leader dropped to his knees surrendering to Skrom and Jin. He handed over the shard, and then decided that it was a good idea to try and stab Skrom, but he was not quick enough. Skrom then broke his fist off on his face, and then the party moved on to search the rest of the caves for the stolen goods. Upon recovering the goods and returning to the town, the group headed back to the governor to recieve their payday, followed by a trip to Jensen Alabard to return the shard of septrain. After some extreme pressure and questioning, the party bullied Jensen into revealing more of why the shard was so valuable to him. He told the group of the pieces of the sceptre, and how it could bestow upon the wielder great power and wealth. Skrom then convinced Jensen to let them take the shard to the town of Cold Meadow where Jensen’s cousin had another shard (through threats of feeding him to the orcs the next time they come into town looking for it…) The group then hired a crew to clean up and fix up their new hall near the docks, where Daydreth decided for the moment to stay and manage the place to ensure a good gathering place for the group upon their return.

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The Road North
Session 3

After settling in for the night in their new shanty on the water in lopancia, the adventurers awoke to a cold rain. Upon seeing multiple ships in the docs, Raynor thought it best to seek berth on one of the trader ships heading north. They spoke with Duncan and were pointed in the directions of the docks where they were to meet with Captain Jewbeen, who was headed to the port of harmony, just west of cold meadow. They decide to hop aboard the ship after being invited as a favor to Duncan, and As they did, Skrom noticed that Jin was not getting on the boat.

“I too was a ship’s captain,” Jin stated matter of factly.
“Are you coming?” Skrom asked.
“No, the water and myself don’t quite get along. I may find my way north by different means, you will see me soon.” Jin said.

Some men with a large load of boxes shuffled past, and Skrom and Daydreth noticed the fragile labels on the sides of the box.
“What are those about?” Daydreth asked Skrom.
“How should I know? I know we are about to find out though…” Skrom said with a sly look.

So the party hopped on the boat and immediately scoped out their surroundings. After a few minutes of sneaking around in the hold of the boat, Skrom was stopped by some of the captains men, and he let the captain and his crew know that he felt the ship was unbalanced, and took it upon himself to reorder the hold. Skrom then reported back to his friends that he found mostly rum and fish, and did not find the fragile boxes, but did find an area he could not reach. Pluck and Raynor began entertaining the crew as they shoved off toward the north, and Daydreth snuck into the hold.
Daydreth found the area that was hidden by magic and removed the spell in order to inspect them. Upon opening a few, he found human remains. Upon opening the last box, a skeleton jumped out of the box and began attacking him. After multiple futile attempts at hitting the skeleton it climbed back in the box and sealed itself in. Daydreth then came back upstairs to let everyone know what he found, and Raynor wanted to know how they were able to hide the boxes in the hold. He transformed himself into the captain, went below deck, and discovered the secret behind the hidden boxes. The captain informed the adventurers that they would check on their cabins that evening to ensure their safety, something that Skrom was none too happy about, especially since there seemed to be something strange going on.
The first mate of the ship, Truendor, became irrate at the news that the adventurers had been in the hold, and took a large sum of men down to the hold the next day to check things out. Skrom and the first mate argued about whether or not they could accompany the crew downstairs, and in the end, Truendor trumped the adventurers, and forced them to stay on the deck of the ship. The sea began to churn, the boat suddenly lurched and screams arose from the hold. Skrom kicked in the door and ran thru with Pluck and Daydreth following behind him. As Raynor started towards the door, a massive kraken lich slammed into the boat, stopping him in his tracks.

“Guys? Guys???? Damn, why do I have to do everything around here.”

Back in the hold, the group saw the devastation of bloody and battered bodies of the crew (including Truendor) strewn about like ragdolls. A massive force of skeletons turned their attention towards the 3, but they were no match. Meanwhile, Raynor tried raining everything down on the kraken, but apparently rain doesn’t hurt fish, and water is fireproof. When the rest of the group came back upstairs, they turned their attention towards the tentacles slicing them off one by one, and Skrom attached a rope to a barrel and a spear, and hit the kraken in the chest, pulling it down into the water a bit. With a final hurrah, the group repelled the kraken, but were left to face the captain and the crew who were upset about the undead threat on the boat, thinking the adventurers brought it with them.

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Onward to Cold meadow
Session 4

After another day on the water, trying to discover the cause of the undead explosion that killed half the crew, the boat finally arrived at the port of harmony.

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